

There's six levels on each of the eight courses where the aim of the game is to drive the ball through all rings and make it into the hole with par.

Mario Golf veterans should be familiar with this mode by now. Then there's the Camelot favorite, Ring Shot. There's the Near-Pin contest which has three exclusive short courses where the goal is to aim and hit as close to the hole as possible (or at least make it on the green). If tournament isn't your immediate preference, there's a number of other modes to play through. Each course is varied enough both in challenge and design to keep things fresh with a bevy of different obstacles to circumvent around. There's eight total ranging from a seaside resort to a Japanese garden to a beautiful desert oasis. Each time you come within the top three of a courses' tournament you unlock a brand new course to play on. So easy birdies in the original tournament mode may become much more difficult to attain in later competitions.
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Even after beating the Pro Tournament, the Mirror Tournament unlocks where the CPU's best scores are anywhere from -7 to -13.
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As you complete the first series of tournaments, a new tournament mode unlocks featuring harder greens, fiercer conditions, and harder competition. Don't be surprised when you beat the field with a score of -13 while your closest competitor is at +23. You won't ever see your competition during play, so really you're only competing against yourself and the errors you may or may not burden yourself with (and the set score of the highest CPU player during each tournament).

Simply enough, the best score after exhibition play wins the tournament and progresses to the next course. Tournament mode pits players against twenty-nine CPU opponents in 18 holes of fierce competition. There's a multitude of modes for players to sink their balls into (yep, I went there). We Love Golf is your typical Japanese golf game filled with anime-inspired characters, bright and colorful courses, and addicting gameplay. Does Camelot sink another eagle with their latest trip to the links, or should they hang up their collective golf bag for good? Who else could tailor and craft such competent to excellent titles such as the original Mario Golf, the Gamecube Mario Golf: Toadstool Tour, as well as beginning the highly successful Playstation brand of golf games, the Hot Shots Golf series? Sure, the Nintendo faithful would rather Camelot get to work on the third installment of the popular Golden Sun series, but that doesn't mean that their most recent golf outing, We Love Golf, isn't worthy of praise or at the very least a modicum of attention. Camelot is a name pretty much synonymous with golf games.
